Jurnal
1
Pembuatan Game
Edukasi Pengenalan Karies Untuk Anak Usia 6 –8 Tahun
Muhamad Fauzi, Rinda
Cahyana, Dewi Tresnawati
ABSTRAK
Kesehatan adalah asset yang penting bagi kehidupan manusia, dengan hidup
sehat maka seseorang dapat menjalani rutinitasnya secara normal. Ada berbagai
penyakit yang bisa menggangu kesehatan manusia salah satu diantaranya adalah
karies, karies / gigi berlubang merupakan penyakit yang dapat di jumpai pada
manusia. Karies bisa menyebabkan penanggalan gigi, nyeri bahkan kematian. Dari
sekian banyak penyebab karies salah satu diantaranya adalah bakteri stepcocorus
mutans. Tingkat resiko karies di Indonesia khususnya pada anak masih
terhitung tinggi sebesar 21% pada anak usia 6–8tahun. Resiko karies dapat
dicegah dengan memberikan pendidikan tentang kesehatan gigi pada anak.
Berdasarkan hal tersebut maka penelitian ini ditujukan untuk membuat media
pendidikan kesehatan gigi dengan menggunakan game. Metode pengembangan game
ini mengadopsi metodologi pengembangan gamedengan Digital
GameBased Learning (DGBL-ID). Game dibuat berdasarkan tujuan instruksional umum (TIU) dan tujuan
instruksional khusus (TIK) dengan menerapakan metode bermain, demonstrasi dan
bercerita. Game engine yang digunakan untuk membuat game ini
menggunkan Unity 3D.Hasil akhir dari penelitian ini adalah sebuah game
edukasi 3d yang memiliki tujuan pembelajaran pengenalan karies.
Kata Kunci–DGBL-ID,
Edukasi, Game, Karies, Pembuatan, Unity 3D.
Latar Belakang
Model pengembangan
digital gamebased learning-instructional design(DGBL-ID) terdiri
dari 5 fase yang harus diselesaikan sebelum dilanjutkan ke fase beriktuya, fase
–fase tersebut yaitu analysis phase,
designphase, development phase, quality assurance kemudian implementation and evaluation[8].
Rumate mengungkapkan desain instruksional terbagi kedalam beberapa tahap, yaitu
tahap identifikasi, pengembangan dan evaluasi serta revisi [9].Game design merupakan tahap yang
menghasilkan game design document,
game design document merupakan
proses dari game design[10]. Game design document adalah document yang berguna untuk
menjelaskan bagaimana game yang
akan dirancang bisa berfungsi, bukan bagaimana fungsi tersebut akan di implementasikan
[11]. Ada berbagai pendapat mengenai konten dari game design document ini, selain itu, tidak ada standar formal
tentang apa saja yang harus ada dalam game
design document [10]. Terdapat beberapa aktifitas dalam pembuatan game
design, tahapan tersebut diantaranya terdiri dari desain story setting and character, combat,
controls, interface, AI, detailed level, cutscenes, scoring, gamemodes, asset
list dan localization plans[12].
Dalam sebuah story line game terdiri
dari beberapa komponenen yaitu introduction,
complication dan resolution[13].Metode-metode
pembelajaran yang dipergunakan untuk anak adalah metode yang sesuai dengan
dimensi-dimensi perkembangan mereka, diantaranya adalah metode bermain,
karyawisata, bercakap-cakap, bercerita, demonstrasi, metode proyek dan
pemberian tugas[14]. Unity 3Dmerupakan
gameengine / authoring toolsyang
dapat mempermudah gamedesigner dalam
membuat game, bahasa
pemerograman yang bisa digunakan pada unity
3d adalah java sciprt, c#
scriptdan boo, pada
pembuatan gamedengan unity 3d,setiap level didefinisikan sebagai sebuah scene, dimana scene tersebut merupakan area yang bisa diakses oleh pemain
ketika user memainkan game[15]. Pengujian game dapat diuji dengan menggunakan test case, test case dibuat berdasarkan use case yang dibuat sebelumnya pada tahap game design[10].
Metode yang di gunakan
Proses
pengembangan source code game menggunakan IDE monodevelop dengan memakai
java script. Script yang dibuat kemudian diimplementasikan kedalam gameobject
berupa asset files yang telah dibuat sebelumnya.
Aplikasi Jadi
Game Edukasi Pengenalan Karies
Jurnal
2
Designing and Developing Interactive Learning
Multimedia Using 3D Game Engine
Basuki Heri Winarno
ABSTRACT
This study mainly focuses on the process of designing and developing interactive
learning media by using Unreal Development Kit, which basically consists of
three main parts, i.e., designing 3D objects, designing 2D objects to be used
as UI (User Interface), and arranging them into a level in UDK. The next stage
is having subjects to test the level and fill out a questionnaire to find out
their interest and response towards the use of this new type of learning media.
The
subjects are randomly-picked, they are 14 ninth-grade students from
several junior high schools aged 14 to 15 years old. The results show that: (1)
almost all subjects give positive response towards this type of learning media;
(2) this new leaning media is rated 76.9 and 64,2 by media and material experts
consecutively, meaning that the media is valid to be used; and (3) all subjects
would like to use this media in mobile platforms.
Keywords: 3D Game
Engine, UDK (Unreal Development Kit), Interactive
Learning Media, Junior High School
Introduction
The advance of
information technology has brought about changes in almost every aspect of
human life, including education and learning. One of the recent trends emerging
from this fact is the proliferation of interactive learning multimedia,
including educational games, for almost any level of education, from preschool
children to college students (Ellis, 2006). This trend is driven most by the
role played by Adobe Flash (formerly Macromedia Flash), a 2D multimedia
platform capable of integrating video, animation, and interactivity into an
attractive
package playable
in either web browser or as a standalone application. Recent trends in the
development of
multimedia-based learning system also incorporate the use of 3D objects to
create a more
interesting flash presentation.
Meanwhile,
another recent trend that had been waited for so long by some has finally
come, that is
the availability of 3D game engines for personal use. As late as 7 or 5 years
ago, if
someone wanted
to make games or interactive contents in 3D, he had no choice other than built
it from scratch
(using available programming languages, mostly C++) or spent hundreds to
thousands of
dollars to get a license for a ready-made engine with no guarantee whatsoever
that
his game would
be a hit. For example, in 2003 it was reported that the license cost for Unreal
Engine was as
much as US$ 350,000 (Shiratuddin, 2003).
Unreal Engine 3,
as one of the best game engine available today, gives a surprisingly
interesting
offer by releasing UDK (SDK version of UE3) in 2009 for public use for free.
Epic
Games, the creator
of Unreal Engine only asks $99 for the commercial license.
Methodology
The
method employed for this research is research and development. This method is
implemented
to create a specific product and examine its effectiveness. This research
adopted a method adapted from Borg and Gall consisting of six developmental
steps, namely: analytic, design, development, validation, revision, and
testing. (Depdiknas, 2008) (Sumarno, 2012). (1) Analysis. In this stage,
information concerning the design and development of learning multimedia are
gathered and analyzed, including analysis on needs assessment as suggested by
Lee (1991). (2) Design. This stage concerns with deciding what aspects should
be implemented in the project based on instructional design by Lee (2004),
creating several drafts for 2D interface, 3D models, and the level itself. (3)
Development. This stage consists of creating the preliminary objects to be
tested at the next stage. These objects are 2D flash file (*.swf files), 3D
models (*.fbx files), and a UDK level. (4) Validation. This stage is meant to find
out the evaluations given by the media and material experts. (5) Revision.
This
stage
examines
the validations and recommendations by the experts, and then implements them in
the project. (6) Testing. The product is then tested to find out the students’
response towards this new type of interactive learning media.
Result Application
Designing and
Developing Interactive Learning Multimedia