Rabu, 29 April 2015

TUGAS SOFTSKILL 2 ANALISIS JURNAL GAME ENGINE



Jurnal 1

 Pembuatan Game Edukasi Pengenalan Karies Untuk Anak Usia 6 –8 Tahun

Muhamad Fauzi, Rinda Cahyana, Dewi Tresnawati
ABSTRAK

 Kesehatan adalah asset yang  penting bagi kehidupan manusia, dengan hidup sehat maka seseorang dapat menjalani rutinitasnya secara normal. Ada berbagai penyakit yang bisa menggangu kesehatan manusia salah satu diantaranya adalah karies, karies / gigi berlubang merupakan penyakit yang dapat di jumpai pada manusia. Karies bisa menyebabkan penanggalan gigi, nyeri bahkan kematian. Dari sekian banyak penyebab karies salah satu diantaranya adalah bakteri stepcocorus mutans. Tingkat resiko karies di Indonesia khususnya pada anak masih terhitung tinggi sebesar 21% pada anak usia 6–8tahun. Resiko karies dapat dicegah dengan memberikan pendidikan tentang kesehatan gigi pada anak. Berdasarkan hal tersebut maka penelitian ini ditujukan untuk membuat media pendidikan kesehatan gigi dengan menggunakan game. Metode pengembangan game ini mengadopsi metodologi pengembangan gamedengan Digital GameBased Learning (DGBL-ID). Game dibuat berdasarkan tujuan  instruksional umum (TIU) dan tujuan instruksional khusus (TIK) dengan menerapakan metode bermain, demonstrasi dan bercerita. Game engine yang digunakan untuk membuat game ini menggunkan Unity 3D.Hasil akhir dari penelitian ini adalah sebuah game edukasi 3d yang memiliki tujuan pembelajaran pengenalan karies.
Kata Kunci–DGBL-ID, Edukasi, Game, Karies, Pembuatan, Unity 3D.


Latar Belakang
Model pengembangan digital gamebased learning-instructional design(DGBL-ID) terdiri dari 5 fase yang harus diselesaikan sebelum dilanjutkan ke fase beriktuya, fase –fase tersebut yaitu analysis phase, designphase, development phase, quality assurance kemudian implementation and evaluation[8]. Rumate mengungkapkan desain instruksional terbagi kedalam beberapa tahap, yaitu tahap identifikasi, pengembangan dan evaluasi serta revisi [9].Game design merupakan tahap yang menghasilkan game design document, game design document merupakan proses dari game design[10]. Game design document adalah document yang berguna untuk menjelaskan bagaimana game yang akan dirancang bisa berfungsi, bukan bagaimana fungsi tersebut akan di implementasikan [11]. Ada berbagai pendapat mengenai konten dari game design document ini, selain itu, tidak ada standar formal tentang apa saja yang harus ada dalam game design document [10]. Terdapat beberapa aktifitas dalam pembuatan  game design, tahapan tersebut diantaranya terdiri dari desain story setting and character, combat, controls, interface, AI, detailed level, cutscenes, scoring, gamemodes, asset list dan localization plans[12].  Dalam sebuah story line game terdiri dari beberapa komponenen yaitu introduction, complication dan resolution[13].Metode-metode pembelajaran yang dipergunakan untuk anak adalah metode yang sesuai dengan dimensi-dimensi perkembangan mereka, diantaranya adalah metode bermain, karyawisata, bercakap-cakap, bercerita, demonstrasi, metode proyek dan pemberian tugas[14]. Unity 3Dmerupakan gameengine / authoring toolsyang dapat mempermudah gamedesigner dalam membuat game, bahasa pemerograman yang bisa digunakan pada unity 3d adalah java sciprt, c# scriptdan boo, pada pembuatan gamedengan unity 3d,setiap level didefinisikan sebagai sebuah scene, dimana scene tersebut merupakan area yang bisa diakses oleh pemain ketika user memainkan game[15]. Pengujian game dapat diuji dengan menggunakan test case, test case dibuat berdasarkan use case yang dibuat sebelumnya pada tahap game design[10].
Metode yang di gunakan
Proses pengembangan source code game menggunakan IDE monodevelop dengan memakai java script. Script yang dibuat kemudian diimplementasikan kedalam gameobject berupa asset files yang telah dibuat sebelumnya.
Aplikasi Jadi
Game Edukasi Pengenalan Karies

Jurnal 2

Designing and Developing Interactive Learning Multimedia Using 3D Game Engine

 

 Basuki Heri Winarno
ABSTRACT
This study mainly focuses on the process of designing and developing interactive learning media by using Unreal Development Kit, which basically consists of three main parts, i.e., designing 3D objects, designing 2D objects to be used as UI (User Interface), and arranging them into a level in UDK. The next stage is having subjects to test the level and fill out a questionnaire to find out their interest and response towards the use of this new type of learning media. The
subjects are randomly-picked, they are 14 ninth-grade students from several junior high schools aged 14 to 15 years old. The results show that: (1) almost all subjects give positive response towards this type of learning media; (2) this new leaning media is rated 76.9 and 64,2 by media and material experts consecutively, meaning that the media is valid to be used; and (3) all subjects would like to use this media in mobile platforms.
Keywords: 3D Game Engine, UDK (Unreal Development Kit), Interactive
Learning Media, Junior High School
Introduction
The advance of information technology has brought about changes in almost every aspect of human life, including education and learning. One of the recent trends emerging from this fact is the proliferation of interactive learning multimedia, including educational games, for almost any level of education, from preschool children to college students (Ellis, 2006). This trend is driven most by the role played by Adobe Flash (formerly Macromedia Flash), a 2D multimedia platform capable of integrating video, animation, and interactivity into an attractive
package playable in either web browser or as a standalone application. Recent trends in the
development of multimedia-based learning system also incorporate the use of 3D objects to
create a more interesting flash presentation.
Meanwhile, another recent trend that had been waited for so long by some has finally
come, that is the availability of 3D game engines for personal use. As late as 7 or 5 years ago, if
someone wanted to make games or interactive contents in 3D, he had no choice other than built
it from scratch (using available programming languages, mostly C++) or spent hundreds to
thousands of dollars to get a license for a ready-made engine with no guarantee whatsoever that
his game would be a hit. For example, in 2003 it was reported that the license cost for Unreal
Engine was as much as US$ 350,000 (Shiratuddin, 2003).
Unreal Engine 3, as one of the best game engine available today, gives a surprisingly
interesting offer by releasing UDK (SDK version of UE3) in 2009 for public use for free. Epic
Games, the creator of Unreal Engine only asks $99 for the commercial license.
Methodology

The method employed for this research is research and development. This method is
implemented to create a specific product and examine its effectiveness. This research adopted a method adapted from Borg and Gall consisting of six developmental steps, namely: analytic, design, development, validation, revision, and testing. (Depdiknas, 2008) (Sumarno, 2012). (1) Analysis. In this stage, information concerning the design and development of learning multimedia are gathered and analyzed, including analysis on needs assessment as suggested by Lee (1991). (2) Design. This stage concerns with deciding what aspects should be implemented in the project based on instructional design by Lee (2004), creating several drafts for 2D interface, 3D models, and the level itself. (3) Development. This stage consists of creating the preliminary objects to be tested at the next stage. These objects are 2D flash file (*.swf files), 3D models (*.fbx files), and a UDK level. (4) Validation. This stage is meant to find out the evaluations given by the media and material experts. (5) Revision.

This stage
examines the validations and recommendations by the experts, and then implements them in the project. (6) Testing. The product is then tested to find out the students’ response towards this new type of interactive learning media.

Result Application
Designing and Developing Interactive Learning Multimedia




 

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